Norsk.licenseHandshake property
Licensing V2: the outcome of the license handshake, once connect() has resolved. undefined on a V1-licensed engine (no handshake); {accepted} on a V2 engine. When accepted is false, media node creation will be refused — message carries the engine’s reason. connect() resolves either way so callers can read this and surface it rather than discovering the failure only at the first node creation.
Signature:
get licenseHandshake(): {
accepted: boolean;
message: string;
} | undefined;