AudioMixSettings.sources property
The audio sources to mix.
If this lists any pins, list every pin that should be heard: a pin that is subscribed but not listed is silent (and the SDK and the engine each log a warning if it stays that way for a second). A pin listed without channelGains is mixed as it comes. With an empty list, every subscribed pin is mixed.
Signature:
sources: readonly AudioMixSource<Pins>[];